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Digital: A Love Story : ウィキペディア英語版
Digital: A Love Story

''Digital: A Love Story'' is an indie visual novel by video game designer Christine Love, released for free in February 2010. The game's story is linear, with the player's actions unable to significantly change the course of the plot. Set "five minutes into the future of 1988", ''Digital'' tells the story of the protagonist's online relationship with a girl and their attempts to solve a mystery surrounding the deaths of several artificial intelligences.〔 The game is presented entirely through the interface of a 1980s computer with online bulletin board system posts and messages from other characters;〔 the protagonist's own messages are implied but never shown. The game was received positively, with critics especially praising the game's writing and plot, and it was noted in lists of the best indie games of 2010.
==Gameplay==

''Digital: A Love Story'' is a visual novel, or interactive fiction game, where the game's story is told primarily through text. The game is presented as if on a computer from the late 1980s running an "Amie" (a reference to Amiga) operating system.〔 The player logs into bulletin board systems, or BBSs, where they read and reply to messages from other people. Messages received from other characters in the game are displayed through a different program on the computer screen. Accessing a BBS requires the knowledge of the telephone number for that board, which the player must type in manually. Boards that require a long-distance telephone number to reach require the player to use illegally obtained long-distance calling card numbers found online.〔 Accessing boards also requires the player to either set up a user account for that board or to know the password necessary to enter the system.〔
Many of the messages sent by the player and the replies back to those messages have no effect on the game. The messages that the player sends are never explicitly revealed, though their contents can be inferred from replies received from other characters in the game.〔 The player, therefore, is unable to send a "wrong" reply or message, and the game cannot be lost. The player does not have a choice in the direction that the story takes, though the game requires the player to correctly decipher what actions to take before the plot can advance.〔 A single playthrough of the game takes around one hour.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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